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		<id>http://matrix.shadowland.cathartic.org/index.php?action=history&amp;feed=atom&amp;title=House_Rules</id>
		<title>House Rules - Revision history</title>
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		<updated>2026-06-21T09:06:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.22.6</generator>

	<entry>
		<id>http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=214&amp;oldid=prev</id>
		<title>Kurtis: /* Neutral Changes */</title>
		<link rel="alternate" type="text/html" href="http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=214&amp;oldid=prev"/>
				<updated>2008-04-24T16:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Neutral Changes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:27, 24 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Hardened, Vehicle, and Spirit armor now add half their value to soak dice.&amp;#160; They do not completely stop low-power attacks in exchange.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Hardened, Vehicle, and Spirit armor now add half their value to soak dice.&amp;#160; They do not completely stop low-power attacks in exchange.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- Decking is radically modified/simplified/extended.&amp;#160; Rules are explained in [[Decking]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kurtis</name></author>	</entry>

	<entry>
		<id>http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=211&amp;oldid=prev</id>
		<title>Kurtis: /* Bonuses */</title>
		<link rel="alternate" type="text/html" href="http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=211&amp;oldid=prev"/>
				<updated>2008-04-22T19:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bonuses&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:47, 22 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Firearms have been reduced to three active skills.&amp;#160; Pistols/SMGs, LongArms, Heavy Weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Firearms have been reduced to three active skills.&amp;#160; Pistols/SMGs, LongArms, Heavy Weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- The karma cost to change a spell in a sustaining Foci is only 1 karma regardless of the rating of the foci or spell.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nerfs ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nerfs ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kurtis</name></author>	</entry>

	<entry>
		<id>http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=210&amp;oldid=prev</id>
		<title>Kurtis: New page: The following are the house rules agreed upon for our SR3 game so far.  == Bonuses ==  - Instead of &quot;Reroll 6's, add 6&quot; we are using &quot;Reroll 5/6's, add 4&quot;.  This makes higher TN's easier t...</title>
		<link rel="alternate" type="text/html" href="http://matrix.shadowland.cathartic.org/index.php?title=House_Rules&amp;diff=210&amp;oldid=prev"/>
				<updated>2008-04-22T19:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;New page: The following are the house rules agreed upon for our SR3 game so far.  == Bonuses ==  - Instead of &amp;quot;Reroll 6&amp;#039;s, add 6&amp;quot; we are using &amp;quot;Reroll 5/6&amp;#039;s, add 4&amp;quot;.  This makes higher TN&amp;#039;s easier t...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following are the house rules agreed upon for our SR3 game so far.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
- Instead of &amp;quot;Reroll 6's, add 6&amp;quot; we are using &amp;quot;Reroll 5/6's, add 4&amp;quot;.  This makes higher TN's easier to get.&lt;br /&gt;
&lt;br /&gt;
- All Wound modifiers have been reduced by 1.  This means 0 for light wounds, 1 for moderate, etc ...&lt;br /&gt;
&lt;br /&gt;
- Players may &amp;quot;burn&amp;quot; karma to produce effects similar to &amp;quot;spending&amp;quot; it if they are out of spendable karma.&lt;br /&gt;
&lt;br /&gt;
- Players acquire &amp;quot;Save your sorry ass&amp;quot; points at a rate of 1/100 karma earned.  They can use these however they like.&lt;br /&gt;
&lt;br /&gt;
- The Reaction Enhancer cyberware adds 2 points of reaction per level, not 1.  &lt;br /&gt;
&lt;br /&gt;
- The Reaction Enhancer cyberware is compatible with boosted reflexes.&lt;br /&gt;
&lt;br /&gt;
- Rule of 1 has been changed.  If a player rolls all '1's on a single roll they must reroll the same number of dice and score a single '1' for it to be considered catastrophic failure.  In exchange karma cannot be spent to prevent or reduce a rule of 1 failure.&lt;br /&gt;
&lt;br /&gt;
- Players can elect to use a default attribute instead of a skill if they so desire, though they do suffer the penalties.&lt;br /&gt;
&lt;br /&gt;
- Firearms have been reduced to three active skills.  Pistols/SMGs, LongArms, Heavy Weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nerfs ==&lt;br /&gt;
&lt;br /&gt;
- Enhanced articulation costs 6 times the price listed in &amp;quot;Man and the Machine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Dikote costs 10 times the price listed in &amp;quot;Man and the Machine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Form Fitting body armor no longer layers for free with other armors.  It's Street Index has been reduced to 1.0&lt;br /&gt;
&lt;br /&gt;
- Synaptic Accelerator rating 2 can only be combined with rating 1 boosted reflexes.&lt;br /&gt;
&lt;br /&gt;
- The spell Mana Static does not exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neutral Changes ==&lt;br /&gt;
&lt;br /&gt;
- Hardened, Vehicle, and Spirit armor now add half their value to soak dice.  They do not completely stop low-power attacks in exchange.&lt;/div&gt;</summary>
		<author><name>Kurtis</name></author>	</entry>

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