Difference between revisions of "Armor"

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(Created page with "== Primitive Armors == {| class="wikitable" |- ! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special |- | Padded Cloth Armor || 1 || 1 || Non...")
 
 
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|-
 
|-
 
! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special
 
! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special
|-
 
| Personal Protection Vest || 4 || 300 || Light || 1 || 1/2/1 || Functions under a shield
 
 
|-
 
|-
 
| Polymer Knit Vest || 4 || 200 || Light || 1 || 1/3/1 || Functions under a shield
 
| Polymer Knit Vest || 4 || 200 || Light || 1 || 1/3/1 || Functions under a shield
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| Polymer w/Ballistic Plates|| 4 || 275 || Light || 2 || 2/3/1
 
| Polymer w/Ballistic Plates|| 4 || 275 || Light || 2 || 2/3/1
 
|-
 
|-
| Half Ballistic Combat Armor (Flak jacket/helmet) || 4 || 350 || Medium || 2 || 2/3/2
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| Half Ballistic Combat Armor (Flak jacket/helmet) || 4 || 350 || Medium || 3 || 2/4/2
 
|-
 
|-
| Full Ballistic Combat Armor (Riot armor) || 4 || 450 || Medium || 3 || 2/3/2
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| Full Ballistic Combat Armor (Riot armor) || 4 || 450 || Medium || 4 || 3/4/2
 
|}
 
|}
  
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| Plasteel Infantry Armor  || 5 || +100% || - || +1 || -/+1/+1 || (use primitive armor stats)
 
| Plasteel Infantry Armor  || 5 || +100% || - || +1 || -/+1/+1 || (use primitive armor stats)
 
|-
 
|-
| Polymer Weave Clothing || 5 || 350 || None || 1 || 1/1/1 || Fashioned as clothes, can be worn under a shield
+
| Polymer Weave Clothing || 5 || 350 || None || 1 || 1/2/1 || Fashioned as clothes, can be worn under a shield
 
|-  
 
|-  
| Plasteel Reinforced Light Infantry Armor || 5 || 450 || Light || 2 || 2/3/2 ||  
+
| Plasteel Reinforced Light Infantry Armor || 5 || 450 || Light || 3 || 2/4/2 ||  
 
|-
 
|-
| Half Plasteel Ballistic Encounter Armor || 5 || 550 || Medium || 2 || 3/4/3 || (Light space marine armor)
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| Half Plasteel Ballistic Encounter Armor || 5 || 550 || Medium || 4 || 3/5/3 || (Light space marine armor)
 
|-
 
|-
| Full Plasteel Ballistic Encounter Armor || 5 || 650 || Heavy || 3 || 3/4/3 || (Heavy Space Marine Armor)
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| Full Plasteel Ballistic Encounter Armor || 5 || 650 || Heavy || 5 || 4/6/4 || (Heavy Space Marine Armor)
 
|}
 
|}
  
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! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special
 
! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special
 
|-
 
|-
| SynthSilk || 7 || 450 || None || 1 || 2/1/2 || Fashioned as clothes, functions under a shield
+
| SynthSilk || 7 || 450 || None || 1 || 2/2/2 || Fashioned as clothes, functions under a shield
 
|-
 
|-
| Synth Ballistic Vest || 7 || 1000 || Light || 2 || 1/3/2 || Functions under a shield
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| Synth Ballistic Vest || 7 || 1000 || Light || 2 || 3/4/2 || Functions under a shield
 
|-
 
|-
| Half StiffSynth || 7 || 600 || None || 2 || 3/1/2 || (High tech form fitting sports/hunting armor)  
+
| Half StiffSynth || 7 || 600 || None || 3 || 4/2/2 || (High tech form fitting sports/hunting armor)  
 
|-
 
|-
| Full StiffSynth || 7 || 1000 || Light || 2 || 5/2/2 ||   
+
| Full StiffSynth || 7 || 1000 || Light || 5 || 7/3/3 ||   
 
|-
 
|-
| Ceramsteel Reinforced Light Infantry Armor  || 6 || 750 || Light || 2 || 3/4/3
+
| Ceramsteel Reinforced Light Infantry Armor  || 6 || 850 || Light || 4 || 4/5/4
 
|-
 
|-
| Ceramsteel Half Plate Battle Armor || 6 || 850 || Medium || 3 || 4/5/4
+
| Ceramsteel Half Plate Battle Armor || 6 || 1050 || Medium || 5 || 5/6/5
 
|-  
 
|-  
| Ceramsteel Full Plate Battle Armor || 6 || 1000 || Heavy || 3 || 6/6/6  
+
| Ceramsteel Full Plate Battle Armor || 6 || 1400 || Heavy || 6 || 6/7/6  
 
|-
 
|-
| Ceramsteel Power Armor || 6 || 2000 || Immobile || 4 || 6/6/6 || Medium when powered
+
| Ceramsteel Power Armor || 6 || 3000 || Immobile || 8 || 8/8/8 || Medium when powered, +2 Brute.
 
|}
 
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armor !! Tech Level !! Cost !! Encumbrance !! Min Absorb !! Max Absorb !! Overwhelmed !! Special
+
! Shield !! Tech Level !! Cost !! Encumbrance !! Min Activation !! Max Absorb !! Recharge !! Energy Reserve !! Other
 
|-
 
|-
| Standard || 7 || 500 || None || 4 || 10 || 4
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| Standard || 7 || 500 || Light || 6 || 20 || 1 || 7 || The size of a fanny pack
 
|-
 
|-
| Duelling || 7 || 700 || None || 4 || 12 || 5
+
| Duelling || 7 || 750 || None || 6 || 20 || 1 || 5 || Can be hidden or fashioned as jewelry/clothing
 
|-
 
|-
| Assault || 8 || 3000 || Light || 5 || 15 || 6
+
| Assault || 8 || 3000 || Light || 8 || 30 || 2 || 10 || Small backpack
 
|-
 
|-
| Battle || 8 || 5000 || Medium || 5 || 20 ||  7
+
| Battle || 8 || 5000 || Medium || 9 || 40 ||  3 || 20 || Framed pack
 
|}
 
|}

Latest revision as of 18:38, 18 December 2014

Primitive Armors

Armor Tech Level Cost Encumbrance Absorb Deflection (P/S/E) Special
Padded Cloth Armor 1 1 None 0 1/0/1 Functions under a shield
Leather Armor 1 5 Light 0 2/0/1 Functions under a shield
Chain Hauberk 2 15 Light 1 3/1/1
Scale/Lamelar Armor 2 20 Medium 2 3/1/3
Chain Armor 2 13 Medium 1 4/1/2
Half Plate Armor 2 30 Medium 2 4/2/1
Full Plate Armor 2 50 Heavy 2 4/2/2
Heavy Plate Armor 2 75 Heavy 3 5/2/2

21st Century Armor

Armor Tech Level Cost Encumbrance Absorb Deflection (P/S/E) Special
Polymer Knit Vest 4 200 Light 1 1/3/1 Functions under a shield
Polymer w/Ballistic Plates 4 275 Light 2 2/3/1
Half Ballistic Combat Armor (Flak jacket/helmet) 4 350 Medium 3 2/4/2
Full Ballistic Combat Armor (Riot armor) 4 450 Medium 4 3/4/2

1st Republic Armor

The major breakthrough in 1st republic defensive technology came in the form of Plasteel, a highly advanced polymer that was a hard as steel but significantly lighter leading to similar protection as 21st century combat armors for less weight, or simply more protection for similar weights. Plasteel and the resins applied to it also yielded modestly better energy protection as laser weapons were beginning to see common use. The only downside is that once these resins have been defeated the material yields significantly quicker to high heat than older iron-based designs.

Armor Tech Level Cost Encumbrance Absorb Deflection (P/S/E) Special
Plasteel Infantry Armor 5 +100% - +1 -/+1/+1 (use primitive armor stats)
Polymer Weave Clothing 5 350 None 1 1/2/1 Fashioned as clothes, can be worn under a shield
Plasteel Reinforced Light Infantry Armor 5 450 Light 3 2/4/2
Half Plasteel Ballistic Encounter Armor 5 550 Medium 4 3/5/3 (Light space marine armor)
Full Plasteel Ballistic Encounter Armor 5 650 Heavy 5 4/6/4 (Heavy Space Marine Armor)

2nd Republic Armor

The 2nd republic witnessed the advent of Ceramsteel and with it the most durable armors ever worn by mankind offering complete protection from all known attack vectors. The downside is that ceramsteel is simply heavier than steel and doesn't function properly in thin applications, therefore the 2nd republic also saw a significant rise of personal power armor to support the weight. Additionally polymer weave technology found it's apex as well in synthsilk.

Armor Tech Level Cost Encumbrance Absorb Deflection (P/S/E) Special
SynthSilk 7 450 None 1 2/2/2 Fashioned as clothes, functions under a shield
Synth Ballistic Vest 7 1000 Light 2 3/4/2 Functions under a shield
Half StiffSynth 7 600 None 3 4/2/2 (High tech form fitting sports/hunting armor)
Full StiffSynth 7 1000 Light 5 7/3/3
Ceramsteel Reinforced Light Infantry Armor 6 850 Light 4 4/5/4
Ceramsteel Half Plate Battle Armor 6 1050 Medium 5 5/6/5
Ceramsteel Full Plate Battle Armor 6 1400 Heavy 6 6/7/6
Ceramsteel Power Armor 6 3000 Immobile 8 8/8/8 Medium when powered, +2 Brute.


Energy Shields

Shield Tech Level Cost Encumbrance Min Activation Max Absorb Recharge Energy Reserve Other
Standard 7 500 Light 6 20 1 7 The size of a fanny pack
Duelling 7 750 None 6 20 1 5 Can be hidden or fashioned as jewelry/clothing
Assault 8 3000 Light 8 30 2 10 Small backpack
Battle 8 5000 Medium 9 40 3 20 Framed pack