Difference between revisions of "Armor"
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! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special | ! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special | ||
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| Polymer Knit Vest || 4 || 200 || Light || 1 || 1/3/1 || Functions under a shield | | Polymer Knit Vest || 4 || 200 || Light || 1 || 1/3/1 || Functions under a shield | ||
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| Plasteel Infantry Armor || 5 || +100% || - || +1 || -/+1/+1 || (use primitive armor stats) | | Plasteel Infantry Armor || 5 || +100% || - || +1 || -/+1/+1 || (use primitive armor stats) | ||
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− | | Polymer Weave Clothing || 5 || 350 || None || 1 || 1/ | + | | Polymer Weave Clothing || 5 || 350 || None || 1 || 1/2/1 || Fashioned as clothes, can be worn under a shield |
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− | | Plasteel Reinforced Light Infantry Armor || 5 || 450 || Light || | + | | Plasteel Reinforced Light Infantry Armor || 5 || 450 || Light || 3 || 2/4/2 || |
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− | | Half Plasteel Ballistic Encounter Armor || 5 || 550 || Medium || | + | | Half Plasteel Ballistic Encounter Armor || 5 || 550 || Medium || 4 || 3/5/3 || (Light space marine armor) |
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− | | Full Plasteel Ballistic Encounter Armor || 5 || 650 || Heavy || | + | | Full Plasteel Ballistic Encounter Armor || 5 || 650 || Heavy || 5 || 4/6/4 || (Heavy Space Marine Armor) |
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! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special | ! Armor !! Tech Level !! Cost !! Encumbrance !! Absorb !! Deflection (P/S/E) !! Special | ||
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− | | SynthSilk || 7 || 450 || None || 1 || 2/ | + | | SynthSilk || 7 || 450 || None || 1 || 2/2/2 || Fashioned as clothes, functions under a shield |
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− | | Synth Ballistic Vest || 7 || 1000 || Light || 2 || | + | | Synth Ballistic Vest || 7 || 1000 || Light || 2 || 3/4/2 || Functions under a shield |
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− | | Half StiffSynth || 7 || 600 || None || | + | | Half StiffSynth || 7 || 600 || None || 3 || 4/2/2 || (High tech form fitting sports/hunting armor) |
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− | | Full StiffSynth || 7 || 1000 || Light || | + | | Full StiffSynth || 7 || 1000 || Light || 5 || 7/3/3 || |
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− | | Ceramsteel Reinforced Light Infantry Armor || 6 || | + | | Ceramsteel Reinforced Light Infantry Armor || 6 || 850 || Light || 4 || 4/5/4 |
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− | | Ceramsteel Half Plate Battle Armor || 6 || | + | | Ceramsteel Half Plate Battle Armor || 6 || 1050 || Medium || 5 || 5/6/5 |
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− | | Ceramsteel Full Plate Battle Armor || 6 || | + | | Ceramsteel Full Plate Battle Armor || 6 || 1400 || Heavy || 6 || 6/7/6 |
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− | | Ceramsteel Power Armor || 6 || | + | | Ceramsteel Power Armor || 6 || 3000 || Immobile || 8 || 8/8/8 || Medium when powered, +2 Brute. |
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{| class="wikitable" | {| class="wikitable" | ||
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− | ! | + | ! Shield !! Tech Level !! Cost !! Encumbrance !! Min Activation !! Max Absorb !! Recharge !! Energy Reserve !! Other |
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− | | Standard || 7 || 500 || | + | | Standard || 7 || 500 || Light || 6 || 20 || 1 || 7 || The size of a fanny pack |
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− | | Duelling || 7 || | + | | Duelling || 7 || 750 || None || 6 || 20 || 1 || 5 || Can be hidden or fashioned as jewelry/clothing |
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− | | Assault || 8 || 3000 || Light || | + | | Assault || 8 || 3000 || Light || 8 || 30 || 2 || 10 || Small backpack |
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− | | Battle || 8 || 5000 || Medium || | + | | Battle || 8 || 5000 || Medium || 9 || 40 || 3 || 20 || Framed pack |
|} | |} |
Latest revision as of 18:38, 18 December 2014
Contents
Primitive Armors
Armor | Tech Level | Cost | Encumbrance | Absorb | Deflection (P/S/E) | Special |
---|---|---|---|---|---|---|
Padded Cloth Armor | 1 | 1 | None | 0 | 1/0/1 | Functions under a shield |
Leather Armor | 1 | 5 | Light | 0 | 2/0/1 | Functions under a shield |
Chain Hauberk | 2 | 15 | Light | 1 | 3/1/1 | |
Scale/Lamelar Armor | 2 | 20 | Medium | 2 | 3/1/3 | |
Chain Armor | 2 | 13 | Medium | 1 | 4/1/2 | |
Half Plate Armor | 2 | 30 | Medium | 2 | 4/2/1 | |
Full Plate Armor | 2 | 50 | Heavy | 2 | 4/2/2 | |
Heavy Plate Armor | 2 | 75 | Heavy | 3 | 5/2/2 |
21st Century Armor
Armor | Tech Level | Cost | Encumbrance | Absorb | Deflection (P/S/E) | Special |
---|---|---|---|---|---|---|
Polymer Knit Vest | 4 | 200 | Light | 1 | 1/3/1 | Functions under a shield |
Polymer w/Ballistic Plates | 4 | 275 | Light | 2 | 2/3/1 | |
Half Ballistic Combat Armor (Flak jacket/helmet) | 4 | 350 | Medium | 3 | 2/4/2 | |
Full Ballistic Combat Armor (Riot armor) | 4 | 450 | Medium | 4 | 3/4/2 |
1st Republic Armor
The major breakthrough in 1st republic defensive technology came in the form of Plasteel, a highly advanced polymer that was a hard as steel but significantly lighter leading to similar protection as 21st century combat armors for less weight, or simply more protection for similar weights. Plasteel and the resins applied to it also yielded modestly better energy protection as laser weapons were beginning to see common use. The only downside is that once these resins have been defeated the material yields significantly quicker to high heat than older iron-based designs.
Armor | Tech Level | Cost | Encumbrance | Absorb | Deflection (P/S/E) | Special |
---|---|---|---|---|---|---|
Plasteel Infantry Armor | 5 | +100% | - | +1 | -/+1/+1 | (use primitive armor stats) |
Polymer Weave Clothing | 5 | 350 | None | 1 | 1/2/1 | Fashioned as clothes, can be worn under a shield |
Plasteel Reinforced Light Infantry Armor | 5 | 450 | Light | 3 | 2/4/2 | |
Half Plasteel Ballistic Encounter Armor | 5 | 550 | Medium | 4 | 3/5/3 | (Light space marine armor) |
Full Plasteel Ballistic Encounter Armor | 5 | 650 | Heavy | 5 | 4/6/4 | (Heavy Space Marine Armor) |
2nd Republic Armor
The 2nd republic witnessed the advent of Ceramsteel and with it the most durable armors ever worn by mankind offering complete protection from all known attack vectors. The downside is that ceramsteel is simply heavier than steel and doesn't function properly in thin applications, therefore the 2nd republic also saw a significant rise of personal power armor to support the weight. Additionally polymer weave technology found it's apex as well in synthsilk.
Armor | Tech Level | Cost | Encumbrance | Absorb | Deflection (P/S/E) | Special |
---|---|---|---|---|---|---|
SynthSilk | 7 | 450 | None | 1 | 2/2/2 | Fashioned as clothes, functions under a shield |
Synth Ballistic Vest | 7 | 1000 | Light | 2 | 3/4/2 | Functions under a shield |
Half StiffSynth | 7 | 600 | None | 3 | 4/2/2 | (High tech form fitting sports/hunting armor) |
Full StiffSynth | 7 | 1000 | Light | 5 | 7/3/3 | |
Ceramsteel Reinforced Light Infantry Armor | 6 | 850 | Light | 4 | 4/5/4 | |
Ceramsteel Half Plate Battle Armor | 6 | 1050 | Medium | 5 | 5/6/5 | |
Ceramsteel Full Plate Battle Armor | 6 | 1400 | Heavy | 6 | 6/7/6 | |
Ceramsteel Power Armor | 6 | 3000 | Immobile | 8 | 8/8/8 | Medium when powered, +2 Brute. |
Energy Shields
Shield | Tech Level | Cost | Encumbrance | Min Activation | Max Absorb | Recharge | Energy Reserve | Other |
---|---|---|---|---|---|---|---|---|
Standard | 7 | 500 | Light | 6 | 20 | 1 | 7 | The size of a fanny pack |
Duelling | 7 | 750 | None | 6 | 20 | 1 | 5 | Can be hidden or fashioned as jewelry/clothing |
Assault | 8 | 3000 | Light | 8 | 30 | 2 | 10 | Small backpack |
Battle | 8 | 5000 | Medium | 9 | 40 | 3 | 20 | Framed pack |