User contributions
From TheMatrix
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 09:27, 24 April 2008 (diff | hist) . . (+90) . . House Rules (→Neutral Changes) (current)
- 12:59, 22 April 2008 (diff | hist) . . (+6) . . Cult Of Personality
- 12:58, 22 April 2008 (diff | hist) . . (+269) . . Cult Of Personality
- 12:47, 22 April 2008 (diff | hist) . . (+119) . . House Rules (→Bonuses)
- 12:43, 22 April 2008 (diff | hist) . . (+1,724) . . N House Rules (New page: The following are the house rules agreed upon for our SR3 game so far. == Bonuses == - Instead of "Reroll 6's, add 6" we are using "Reroll 5/6's, add 4". This makes higher TN's easier t...)
- 11:02, 18 April 2008 (diff | hist) . . (+5) . . To Live Is To Die (current)
- 10:07, 18 April 2008 (diff | hist) . . (+54) . . To Live Is To Die
- 09:58, 18 April 2008 (diff | hist) . . (+4) . . To Live Is To Die
- 09:50, 18 April 2008 (diff | hist) . . (+8,839) . . N To Live Is To Die (Background on Paul Stevenson)
- 09:47, 21 March 2008 (diff | hist) . . (-1) . . By Demons Be Driven (→Session 10 (3/10/08))
- 12:38, 5 March 2008 (diff | hist) . . (+1,960) . . N Lost in the Details (New page: Lost in the Details is the second Act of the SR3 story Cult of Personality. The general theme of the Act so far has been confusion and job juggling as the team is trying to split time...)
- 12:18, 5 March 2008 (diff | hist) . . (0) . . Cult Of Personality (→January 2060)
- 12:18, 5 March 2008 (diff | hist) . . (+5) . . Cult Of Personality (→January 2060)
- 13:18, 4 March 2008 (diff | hist) . . (+4) . . Cult Of Personality (→February 2060)
- 13:17, 4 March 2008 (diff | hist) . . (+3) . . Cult Of Personality (→February 2060)
- 13:16, 4 March 2008 (diff | hist) . . (0) . . Cult Of Personality (→December 2059)
- 13:16, 4 March 2008 (diff | hist) . . (+19) . . Cult Of Personality (→January 2060)
- 13:15, 4 March 2008 (diff | hist) . . (0) . . Cult Of Personality (→October 2059)
- 13:14, 4 March 2008 (diff | hist) . . (+2,499) . . N Cult Of Personality (New page: This is the current shadowrun game that is being run in the SR3 (heavily modified) universe. The following is the timeline for the game == October 2059 == 13th - CEO of Neugenics l...)
- 14:35, 3 March 2008 (diff | hist) . . (-1) . . Decking (→Operations)
- 14:34, 3 March 2008 (diff | hist) . . (0) . . Decking (→SR3.5 Decking)
- 14:33, 3 March 2008 (diff | hist) . . (+3) . . Decking (→SR3.5 Decking)
- 14:32, 3 March 2008 (diff | hist) . . (-7) . . Decking (→Operations)
- 14:32, 3 March 2008 (diff | hist) . . (-10) . . Decking (→Decking Without RAS)
- 14:31, 3 March 2008 (diff | hist) . . (+659) . . Decking (→Decking Without RAS)
- 14:21, 3 March 2008 (diff | hist) . . (+2) . . Decking (→Decking Without RAS)
- 14:20, 3 March 2008 (diff | hist) . . (+11) . . Decking (→Decking Without RAS)
- 14:19, 3 March 2008 (diff | hist) . . (+12,991) . . N Decking (Alternate decking rules using various submissions from SR3R)
- 16:53, 4 December 2007 (diff | hist) . . (+898) . . N Mercenary (New page: On the surface the Mercenary can sometimes be indistinguishable from the Street Samurai. Truth be told they are both professionals sporting heavy cyberware and heavy weaponry, who for the...)
- 16:48, 4 December 2007 (diff | hist) . . (+600) . . N Street Samurai (New page: The Street Samurai is one of the classic archetypes. Street Samurai are typically characterized by heavy cyberware usage, typically some sinister combination of speedware, senseware, and ...)
- 15:23, 29 November 2007 (diff | hist) . . (0) . . Decker
- 15:23, 29 November 2007 (diff | hist) . . (+1,414) . . N Decker (New page: The decker is the Matrix console cowboy, the 2060 analogue of a hacker. In 2060 everything can be hacked from a security system of a car to a security camera to the more mundane matrix en...)
- 15:15, 29 November 2007 (diff | hist) . . (+1,176) . . N Host (Host is the matrix term for a virtual endpoint, a virtual room/location where a decker can access various matrix constucts.)
- 13:02, 20 November 2007 (diff | hist) . . (+7,982) . . N IC (The various types of IC available to stifle deckers)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)